The Implementation of Quizziz as Assessment for Learning in English as A Foreign Language: The Teacher’s Perspective
DOI:
https://doi.org/10.36663/tatefl.v4i2.628Keywords:
Quizzes, Assessment, English LanguageAbstract
This research aims to (1) describe the implementation of Quizizz as an English Language Learning Assessment for Teachers at SMP 1 Nusa Penida. (2) identify the Teacher problem in implementing Quizizz as Assessment for Learning English at SMP 1 Nusa Penida. (3) investigate what EFL Teacher at SMP 1 Nusa Penida overcome the problems that they faced in implementing Quizizz as Assessment for Learning English at SMP 1 Nusa Penida. The method of this study was a descriptive qualitative. The subject of this study is one English teacher at SMPN 1 Nusa Penida. In this study concluded that the implementation of Quizizz as Assessment for Learning in English learning process in seventh grade especially about the characteristic of Assessment for Learning runs according to the theory used as a reference. The indicators used to test the problems faced are theory about the characteristic of Assessment for Learning by Tetahuhu o te Matauranga. This study also concluded that there were several strategies found that used to solve several problems faced by teachers when implementing Quizizz as Assessment for Learning in English learning process.
Downloads
References
Anisah, G. (2022). Kerangka konsep assessment of learning, assessment for learning, dan assessment as learning serta penerapannya pada pembelajaran. Al-Aufa: Jurnal Pendidikan Dan Kajian Keislaman, 3(2), 65–76. https://doi.org/10.32665/alaufa.v3i2.1201 DOI: https://doi.org/10.32665/alaufa.v3i2.1201
Basuki, Y., & Hidayati, Y. (2019). Kahoot! or Quizizz: The students’ perspectives. Proceedings of the 3rd English Language and Literature International Conference. https://doi.org/10.4108/eai.27-4-2019.2285331 DOI: https://doi.org/10.4108/eai.27-4-2019.2285331
Darsih, E. (2018). Learner-centered teaching: What makes it effective. Indonesian EFL Journal, 4(1), 33. https://doi.org/10.25134/ieflj.v4i1.796 DOI: https://doi.org/10.25134/ieflj.v4i1.796
Ibrahim, R., & Nana S. (2003). Perencanaan pengajaran. Jakarta: Rineka. Cipta
Idul, M. (2020). The Increasing Vocabulary Mastery of The Scout Students of SMPN 4 Parepare Through Semaphore and Sandi Techniques (Doctoral dissertation, IAIN Parepare).
Irwansyah, R., & Izzati, M. (2021). Implementing Quizizz as game-based learning and assessment in the English classroom. TEFLA Journal (Teaching English as Foreign Language and Applied Linguistic Journal), 3(1), 13-18. DOI: https://doi.org/10.35747/tefla.v3i1.1055
Lim, T. M., & Yunus, M. M. (2021). Teachers’ perception towards the use of Quizizz in the teaching and learning of English: A systematic review. Sustainability, 13(11), 6436. https://doi.org/10.3390/su13116436 DOI: https://doi.org/10.3390/su13116436
Mei, S., Yan, S., & Adam, Z. (2019). Implementing Quizizz as game based learning in the arabic classroom. European Journal of Social Science Education and Research, 5(1), 194–198. https://doi.org/10.2478/ejser-2018-0022 DOI: https://doi.org/10.2478/ejser-2018-0022
Pradnyadewi, D. A. M., & Kristiani, P. E. (2021). Use of Quizizz in improving students’ reading skill. The Art of Teaching English as a Foreign Language (TATEFL), 2(1), 1–6. https://doi.org/10.36663/tatefl.v2i1.93 DOI: https://doi.org/10.36663/tatefl.v2i1.93
Rojahn, J., Schroeder, S. R., & Hoch, T. A. (2007). Assessment and treatment of child psychopathology and developmental disabilities. In Assessment. https://doi.org/10.1016/S1871-1294(07)02003-9 DOI: https://doi.org/10.1016/S1871-1294(07)02003-9
Suwarni, S., Lubna, L., Aimang, H. A., Cakranegara, P. A., & Pratama, D. (2023). Quizizz gamification of student learning attention and motivation. AL-ISHLAH: Jurnal Pendidikan, 15(2), 1369–1376. https://doi.org/10.35445/alishlah.v15i2.3215 DOI: https://doi.org/10.35445/alishlah.v15i2.3215
TeTahuhu o te Matauranga. (2019). What is assessment for learning ? An integral part of teaching and learning Purposes of assessment Teaching and learning (Vol. 2).
Zhao, F. (2019). Using quizizz to integrate fun multiplayer activity in the accounting classroom. International Journal of Higher Education, 8(1), 37–43. https://doi.org/10.5430/ijhe.v8n1p37 DOI: https://doi.org/10.5430/ijhe.v8n1p37
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 I Agus Rudi Sanjaya, Gusti Ayu Putu Suprianti, Anak Agung Gede Yudha Paramartha

This work is licensed under a Creative Commons Attribution 4.0 International License.
License Terms
- Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in a way that suggests the licensor endorses you or your use.
- ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.