The Effect of Influent Video Game for Hospitality Students’ English Vocabulary Mastery at SMK Kertha Wisata Sawan

Authors

  • Desak Anugrah Dwi Kusuma Universitas Pendidikan Ganesha

Abstract

This study aimed to determine the effect of implementing the Influent video game on hospitality students' English vocabulary mastery at SMK Kertha Wisata Sawan. This study applied a quantitative method with a pre-experimental design. The sample of this study was 25 tenth-grade students of the Hospitality class at SMK Kertha Wisata Sawan in the academic year 2021/2022. Data was collected through a one-group pretest-posttest including 25 multiple-choice questions. The data obtained were analyzed descriptively and inferentially. Paired t-test results showed that the mean scores after being taught using the Influent video game (Me =) were higher than before this video game was implemented (Me = 51.92). The effect size of Cohen's d obtained was large (1.35 > 0.80). Ha was accepted because t-table test obtained df = 26, tcount = 7.031, t0 = 1.706, then t7.031 > t1.706. The implementation of the Influent video game had a significant effect on students’ vocabulary mastery.

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Published

2022-08-04

How to Cite

Kusuma, D. A. D. . (2022). The Effect of Influent Video Game for Hospitality Students’ English Vocabulary Mastery at SMK Kertha Wisata Sawan. Jurnal Penelitian Mahasiswa Indonesia, 2(2), 118-122. Retrieved from https://jurnal.stkipahsingaraja.ac.id/index.php/jpmi/article/view/361

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